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        <title>How do you write an emulator anyway ?</title>
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        <description>Emulators for computers and game consoles feel like magic. Pure software that behaves like hardware ? Understanding how they work goes a long way into lifting the veil of mystery. Let's explore what is needed to write an emulator, by looking at how one would write one for an 8bit console. Speaker: Anisse Astier, Track: Emulator devroom, Room: UB5.230, When: Sunday 4 February 2024, 09:00–09:45 (Brussels time), Schedule: FOSDEM 2024 event page, Slides &amp; links Slides (pdf), Licence: Creative Commons Attribution 2.0 Belgium (CC BY 2.0 BE) (as stated in the FOSDEM video archive). Attribution: “How do you write an emulator anyway ?” by Anisse Astier, FOSDEM 2024. Original recording: 2024/ub5230/fosdem-2024-2146-how-do-you-write-an-emulator-anyway-.av1.webm from the FOSDEM video archive. This channel is an unofficial mirror; FOSDEM is a free and non-commercial event organised by the community for the community.</description>
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