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        <title>Using GPU for real-time SDR Signal processing</title>
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        <description>GPU processors have become essential for image or AI processing. Can they bring anything to real-time signal processing for SDR applications? The answer is yes, of course, but not all classic algorithms (FIR, DDC, etc.) can be used "as is", sometimes a different approach must be taken. In this presentation, I will share the solutions that I implemented to achieve multi-channel DDC on NVIDIA Jetson GPU and will make a comparison with "classic CPU" approaches. Speaker: Sylvain AZARIAN, Track: Software-Defined Radio and Amateur Radio devroom, Room: UB2.147, When: Sunday 4 February 2024, 09:30–09:55 (Brussels time), Schedule: FOSDEM 2024 event page, Slides &amp; links Slides (v2), Licence: Creative Commons Attribution 2.0 Belgium (CC BY 2.0 BE) (as stated in the FOSDEM video archive). Attribution: “Using GPU for real-time SDR Signal processing” by Sylvain AZARIAN, FOSDEM 2024. Original recording: 2024/ub2147/fosdem-2024-1643-using-gpu-for-real-time-sdr-signal-processing.av1.webm from the FOSDEM video archive. This channel is an unofficial mirror; FOSDEM is a free and non-commercial event organised by the community for the community.</description>
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